198 lines
5.7 KiB
Go
198 lines
5.7 KiB
Go
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package cmap
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import (
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"sync"
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)
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var SHARD_COUNT = 32
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// 一个分片的map存储器 可并发
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const ShardCount = 31 // 分区数量
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// ConcurrentMap A "thread" safe map of type string:Anything.
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// To avoid lock bottlenecks this map is dived to several (ShardCount) map shards.
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type ConcurrentMap []*ConcurrentMapShared // 分片存储map 可并发
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// ConcurrentMapShared A "thread" safe string to anything map.
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type ConcurrentMapShared struct {
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items map[string]interface{}
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sync.RWMutex // Read Write mutex, guards access to internal map.
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}
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// New Creates a new concurrent map.
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func New() ConcurrentMap {
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m := make(ConcurrentMap, SHARD_COUNT)
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for i := 0; i < SHARD_COUNT; i++ {
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m[i] = &ConcurrentMapShared{items: make(map[string]interface{})}
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}
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return m
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}
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// GetNoLock retrieves an element from map under given key.
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func (m ConcurrentMap) GetNoLock(shard *ConcurrentMapShared, key string) (interface{}, bool) {
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// Get item from shard.
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val, ok := shard.items[key]
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return val, ok
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}
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// SetNoLock retrieves an element from map under given key.
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func (m ConcurrentMap) SetNoLock(shard *ConcurrentMapShared, key string, value interface{}) {
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shard.items[key] = value
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}
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// NewConcurrentMap 创建
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func NewConcurrentMap() ConcurrentMap {
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m := make(ConcurrentMap, ShardCount)
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for i := 0; i < ShardCount; i++ {
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m[i] = &ConcurrentMapShared{items: make(map[string]interface{})}
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}
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return m
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}
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// GetShard 返回给定键下的分片
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func (m ConcurrentMap) GetShard(key string) *ConcurrentMapShared {
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return m[fnv32(key)&ShardCount]
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}
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// MSet 存储一组map
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func (m ConcurrentMap) MSet(data map[string]interface{}) {
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for key, value := range data {
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shard := m.GetShard(key)
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shard.Lock()
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shard.items[key] = value
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shard.Unlock()
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}
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}
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// Set the given value under the specified key.
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// 在指定的键下设置给定的值。
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func (m ConcurrentMap) Set(key string, value interface{}) {
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// Get map shard.
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shard := m.GetShard(key)
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shard.Lock()
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shard.items[key] = value
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shard.Unlock()
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}
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// UpsertCb Callback to return new element to be inserted into the map
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// It is called while lock is held, therefore it MUST NOT
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// try to access other keys in same map, as it can lead to deadlock since
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// Go sync.RWLock is not reentrant
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// 回调函数返回新元素插入到映射中。它在锁被持有时被调用,因此它一定不要试图访问同一映射中的其他键,因为它可能导致死锁。 RWLock是不可重入的
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type UpsertCb func(exist bool, valueInMap interface{}, newValue interface{}) interface{}
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// Upsert Insert or Update - updates existing element or inserts a new one using UpsertCb
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// 插入或更新——使用UpsertCb更新现有元素或插入新元素
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func (m ConcurrentMap) Upsert(key string, value interface{}, cb UpsertCb) (res interface{}) {
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shard := m.GetShard(key)
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shard.Lock()
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v, ok := shard.items[key]
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res = cb(ok, v, value)
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shard.items[key] = res
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shard.Unlock()
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return res
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}
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// SetIfAbsent Sets the given value under the specified key if no value was associated with it.
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// 如果没有值与指定键关联,则在指定键下设置给定值。
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func (m ConcurrentMap) SetIfAbsent(key string, value interface{}) bool {
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// Get map shard.
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shard := m.GetShard(key)
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shard.Lock()
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_, ok := shard.items[key]
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if !ok {
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shard.items[key] = value
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}
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shard.Unlock()
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return !ok
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}
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// Get retrieves an element from map under given key.
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func (m ConcurrentMap) Get(key string) (interface{}, bool) {
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shard := m.GetShard(key)
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shard.RLock()
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val, ok := shard.items[key]
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shard.RUnlock()
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return val, ok
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}
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// Count returns the number of elements within the map.
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func (m ConcurrentMap) Count() int {
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count := 0
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for i := 0; i < ShardCount; i++ {
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shard := m[i]
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shard.RLock()
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count += len(shard.items)
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shard.RUnlock()
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}
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return count
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}
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// Has Looks up an item under specified key 存在性
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func (m ConcurrentMap) Has(key string) bool {
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shard := m.GetShard(key)
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shard.RLock()
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_, ok := shard.items[key]
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shard.RUnlock()
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return ok
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}
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// Remove removes an element from the map. 移除
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func (m ConcurrentMap) Remove(key string) {
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// Try to get shard.
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shard := m.GetShard(key)
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shard.Lock()
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delete(shard.items, key)
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shard.Unlock()
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}
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// RemoveCb is a callback executed in a map.RemoveCb() call, while Lock is held
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// If returns true, the element will be removed from the map
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// 是一个在map.RemoveCb()调用中执行的回调函数,当Lock被持有时,如果返回true,该元素将从map中移除
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type RemoveCb func(key string, v interface{}, exists bool) bool
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// RemoveCb locks the shard containing the key, retrieves its current value and calls the callback with those params
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// If callback returns true and element exists, it will remove it from the map
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// Returns the value returned by the callback (even if element was not present in the map)
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// 如果callback返回true且element存在,则将其从map中移除。返回callback返回的值(即使element不存在于map中)
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func (m ConcurrentMap) RemoveCb(key string, cb RemoveCb) bool {
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shard := m.GetShard(key)
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shard.Lock()
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v, ok := shard.items[key]
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remove := cb(key, v, ok)
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if remove && ok {
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delete(shard.items, key)
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}
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shard.Unlock()
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return remove
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}
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// Pop removes an element from the map and returns it
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// 从映射中移除一个元素并返回它
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func (m ConcurrentMap) Pop(key string) (v interface{}, exists bool) {
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// Try to get shard.
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shard := m.GetShard(key)
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shard.Lock()
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v, exists = shard.items[key]
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delete(shard.items, key)
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shard.Unlock()
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return v, exists
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}
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// IsEmpty checks if map is empty. 是否是空的
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func (m ConcurrentMap) IsEmpty() bool {
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return m.Count() == 0
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}
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// 将键值映射为数字uint32
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func fnv32(key string) uint32 {
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const prime32 = uint32(16777619)
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hash := uint32(2166136261)
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for i := 0; i < len(key); i++ {
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hash *= prime32
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hash ^= uint32(key[i])
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}
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return hash
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}
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