161 lines
4.4 KiB
Go
161 lines
4.4 KiB
Go
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package cmap
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import (
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"sync"
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"github.com/bytedance/sonic"
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)
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// 迭代器部分
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// Tuple Used by the Iter & IterBuffered functions to wrap two variables together over a channel
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// 由Iter & IterBuffered函数使用,在一个通道上封装两个变量,
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type Tuple struct {
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Key string
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Val interface{}
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}
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// Iter returns an iterator which could be used in a for range loop.
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// 返回一个可用于for范围循环的迭代器。
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// Deprecated: using IterBuffered() will get a better performence
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// 使用IterBuffered()将获得更好的性能
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func (m ConcurrentMap) Iter() <-chan Tuple {
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chans := snapshot(m)
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ch := make(chan Tuple) // 不带缓冲
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go fanIn(chans, ch)
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return ch
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}
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// IterBuffered returns a buffered iterator which could be used in a for range loop.
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// 返回一个可用于for范围循环的缓冲迭代器。
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func (m ConcurrentMap) IterBuffered() <-chan Tuple {
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chans := snapshot(m)
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total := 0
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for _, c := range chans {
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total += cap(c)
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}
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ch := make(chan Tuple, total) // 一次性写完到缓冲中
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go fanIn(chans, ch)
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return ch
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}
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// Returns a array of channels that contains elements in each shard,
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// which likely takes a snapshot of `m`.
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// It returns once the size of each buffered channel is determined,
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// before all the channels are populated using goroutines.
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// 返回一个通道数组,其中包含每个shard中的元素,它可能会获取' m '的快照。
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// 一旦确定了每个缓冲通道的大小,在使用goroutines填充所有通道之前,它将返回。
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func snapshot(m ConcurrentMap) (chans []chan Tuple) {
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chans = make([]chan Tuple, ShardCount)
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wg := sync.WaitGroup{}
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wg.Add(ShardCount)
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// Foreach shard.
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for index, shard := range m {
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go func(index int, shard *ConcurrentMapShared) {
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shard.RLock()
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chans[index] = make(chan Tuple, len(shard.items))
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wg.Done() // 只要创建了通道就不用再阻塞了
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for key, val := range shard.items {
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chans[index] <- Tuple{key, val}
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}
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shard.RUnlock()
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close(chans[index])
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}(index, shard)
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}
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wg.Wait()
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return chans
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}
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// fanIn reads elements from channels `chans` into channel `out`
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// 从通道' chans '读取元素到通道' out '
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func fanIn(chans []chan Tuple, out chan Tuple) {
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wg := sync.WaitGroup{}
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wg.Add(len(chans))
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for _, ch := range chans {
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go func(ch chan Tuple) {
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for t := range ch {
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out <- t
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}
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wg.Done()
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}(ch)
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}
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wg.Wait()
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close(out)
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}
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// Items returns all items as map[string]interface{}
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// 返回所有条目作为map[string]interface{}
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func (m ConcurrentMap) Items() map[string]interface{} {
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tmp := make(map[string]interface{})
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// Insert items to temporary map. 向临时映射中插入项目。
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for item := range m.IterBuffered() {
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tmp[item.Key] = item.Val
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}
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return tmp
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}
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// IterCb Iterator callback,called for every key,value found in
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// maps. RLock is held for all calls for a given shard
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// therefore callback sess consistent view of a shard,
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// but not across the shards
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// 迭代器回调函数,在map中找到的每个键和值都会被调用。
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// RLock对给定分片的所有调用都保持,因此回调获得一个分片的一致视图,但不跨分片
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type IterCb func(key string, v interface{})
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// IterCb Callback based iterator, cheapest way to read all elements in a map.
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// 基于回调的迭代器,读取映射中所有元素的最便宜方法。
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func (m ConcurrentMap) IterCb(fn IterCb) {
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for idx := range m {
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shard := (m)[idx]
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shard.RLock()
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for key, value := range shard.items {
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fn(key, value)
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}
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shard.RUnlock()
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}
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}
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// Keys returns all keys as []string
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// 返回所有键为[]字符串
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func (m ConcurrentMap) Keys() []string {
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count := m.Count()
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ch := make(chan string, count)
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go func() {
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// Foreach shard.
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wg := sync.WaitGroup{}
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wg.Add(ShardCount)
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for _, shard := range m {
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go func(shard *ConcurrentMapShared) {
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// Foreach key, value pair.
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shard.RLock()
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for key := range shard.items {
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ch <- key
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}
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shard.RUnlock()
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wg.Done()
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}(shard)
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}
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wg.Wait()
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close(ch)
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}()
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// Generate keys
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keys := make([]string, 0, count)
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for k := range ch {
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keys = append(keys, k)
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}
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return keys
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}
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// MarshalJSON Reviles ConcurrentMap "private" variables to json marshal.
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// 将存储的所有数据json序列化输出
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func (m ConcurrentMap) MarshalJSON() ([]byte, error) {
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tmp := make(map[string]interface{})
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for item := range m.IterBuffered() {
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tmp[item.Key] = item.Val
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}
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return sonic.Marshal(tmp)
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}
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