161 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package cmap
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import (
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	"sync"
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	"github.com/bytedance/sonic"
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)
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// 迭代器部分
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// Tuple Used by the Iter & IterBuffered functions to wrap two variables together over a channel
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// 由Iter & IterBuffered函数使用,在一个通道上封装两个变量,
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type Tuple struct {
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	Key string
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	Val interface{}
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}
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// Iter returns an iterator which could be used in a for range loop.
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// 返回一个可用于for范围循环的迭代器。
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// Deprecated: using IterBuffered() will get a better performence
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// 使用IterBuffered()将获得更好的性能
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func (m ConcurrentMap) Iter() <-chan Tuple {
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	chans := snapshot(m)
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	ch := make(chan Tuple) // 不带缓冲
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	go fanIn(chans, ch)
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	return ch
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}
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// IterBuffered returns a buffered iterator which could be used in a for range loop.
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// 返回一个可用于for范围循环的缓冲迭代器。
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func (m ConcurrentMap) IterBuffered() <-chan Tuple {
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	chans := snapshot(m)
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	total := 0
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	for _, c := range chans {
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		total += cap(c)
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	}
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	ch := make(chan Tuple, total) // 一次性写完到缓冲中
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	go fanIn(chans, ch)
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	return ch
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}
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// Returns a array of channels that contains elements in each shard,
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// which likely takes a snapshot of `m`.
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// It returns once the size of each buffered channel is determined,
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// before all the channels are populated using goroutines.
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// 返回一个通道数组,其中包含每个shard中的元素,它可能会获取' m '的快照。
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// 一旦确定了每个缓冲通道的大小,在使用goroutines填充所有通道之前,它将返回。
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func snapshot(m ConcurrentMap) (chans []chan Tuple) {
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	chans = make([]chan Tuple, ShardCount)
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	wg := sync.WaitGroup{}
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	wg.Add(ShardCount)
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	// Foreach shard.
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	for index, shard := range m {
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		go func(index int, shard *ConcurrentMapShared) {
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			shard.RLock()
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			chans[index] = make(chan Tuple, len(shard.items))
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			wg.Done() // 只要创建了通道就不用再阻塞了
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			for key, val := range shard.items {
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				chans[index] <- Tuple{key, val}
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			}
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			shard.RUnlock()
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			close(chans[index])
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		}(index, shard)
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	}
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	wg.Wait()
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	return chans
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}
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// fanIn reads elements from channels `chans` into channel `out`
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// 从通道' chans '读取元素到通道' out '
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func fanIn(chans []chan Tuple, out chan Tuple) {
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	wg := sync.WaitGroup{}
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	wg.Add(len(chans))
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	for _, ch := range chans {
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		go func(ch chan Tuple) {
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			for t := range ch {
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				out <- t
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			}
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			wg.Done()
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		}(ch)
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	}
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	wg.Wait()
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	close(out)
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}
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// Items returns all items as map[string]interface{}
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// 返回所有条目作为map[string]interface{}
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func (m ConcurrentMap) Items() map[string]interface{} {
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	tmp := make(map[string]interface{})
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	// Insert items to temporary map. 向临时映射中插入项目。
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	for item := range m.IterBuffered() {
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		tmp[item.Key] = item.Val
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	}
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	return tmp
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}
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// IterCb Iterator callback,called for every key,value found in
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// maps. RLock is held for all calls for a given shard
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// therefore callback sess consistent view of a shard,
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// but not across the shards
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// 迭代器回调函数,在map中找到的每个键和值都会被调用。
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// RLock对给定分片的所有调用都保持,因此回调获得一个分片的一致视图,但不跨分片
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type IterCb func(key string, v interface{})
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// IterCb Callback based iterator, cheapest way to read all elements in a map.
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// 基于回调的迭代器,读取映射中所有元素的最便宜方法。
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func (m ConcurrentMap) IterCb(fn IterCb) {
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	for idx := range m {
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		shard := (m)[idx]
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		shard.RLock()
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		for key, value := range shard.items {
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			fn(key, value)
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		}
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		shard.RUnlock()
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	}
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}
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// Keys returns all keys as []string
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// 返回所有键为[]字符串
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func (m ConcurrentMap) Keys() []string {
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	count := m.Count()
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	ch := make(chan string, count)
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	go func() {
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		// Foreach shard.
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		wg := sync.WaitGroup{}
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		wg.Add(ShardCount)
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		for _, shard := range m {
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			go func(shard *ConcurrentMapShared) {
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				// Foreach key, value pair.
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				shard.RLock()
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				for key := range shard.items {
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					ch <- key
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				}
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				shard.RUnlock()
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				wg.Done()
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			}(shard)
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		}
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		wg.Wait()
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		close(ch)
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	}()
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	// Generate keys
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	keys := make([]string, 0, count)
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	for k := range ch {
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		keys = append(keys, k)
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	}
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	return keys
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}
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// MarshalJSON Reviles ConcurrentMap "private" variables to json marshal.
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// 将存储的所有数据json序列化输出
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func (m ConcurrentMap) MarshalJSON() ([]byte, error) {
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	tmp := make(map[string]interface{})
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	for item := range m.IterBuffered() {
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		tmp[item.Key] = item.Val
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	}
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	return sonic.Marshal(tmp)
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}
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