372 lines
8.2 KiB
Go
372 lines
8.2 KiB
Go
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package utility
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import (
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"sync"
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"time"
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)
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// GenericQueue 通用循环队列
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// 支持存储任意类型的数据,实现负载均衡和容错
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type GenericQueue[T any] struct {
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data []T // 存储数据的数组
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current int // 当前指针位置
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size int // 队列中的元素数量
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capacity int // 队列容量
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mutex sync.RWMutex // 读写锁,保证线程安全
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lastUsed map[int]time.Time // 记录每个位置的最后使用时间
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cooldown time.Duration // 冷却时间,避免频繁使用同一个元素
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comparer func(T, T) bool // 比较函数,用于检查重复元素
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}
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var (
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// QuequeMap 全局队列映射表,用于管理多个命名队列
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// 使用interface{}类型以支持不同泛型类型的队列
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QuequeMap = make(map[string]interface{})
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)
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// NewGenericQueue 创建新的通用循环队列
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// capacity: 队列容量
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// comparer: 比较函数,用于检查重复元素(可选)
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// cooldown: 元素使用冷却时间(可选,默认0表示无冷却)
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func NewGenericQueue[T any](capacity int, comparer func(T, T) bool, cooldown ...time.Duration) *GenericQueue[T] {
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cd := time.Duration(0)
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if len(cooldown) > 0 {
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cd = cooldown[0]
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}
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return &GenericQueue[T]{
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data: make([]T, capacity),
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capacity: capacity,
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lastUsed: make(map[int]time.Time),
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cooldown: cd,
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comparer: comparer,
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}
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}
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// Add 添加元素到队列
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// item: 要添加的元素
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// 返回: 是否添加成功
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func (q *GenericQueue[T]) Add(item T) bool {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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if q.size >= q.capacity {
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return false // 队列已满
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}
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// 如果提供了比较函数,检查是否已存在相同的元素
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if q.comparer != nil {
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for i := 0; i < q.size; i++ {
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if q.comparer(q.data[i], item) {
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return false // 已存在
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}
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}
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}
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q.data[q.size] = item
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q.size++
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return true
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}
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// Remove 从队列中移除指定的元素
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// item: 要移除的元素
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// 返回: 是否移除成功
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func (q *GenericQueue[T]) Remove(item T) bool {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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if q.comparer == nil {
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return false // 没有比较函数无法移除
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}
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for i := 0; i < q.size; i++ {
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if q.comparer(q.data[i], item) {
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// 将后面的元素前移
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for j := i; j < q.size-1; j++ {
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q.data[j] = q.data[j+1]
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}
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q.size--
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// 调整current指针
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if q.current >= q.size && q.size > 0 {
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q.current = 0
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}
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// 清理lastUsed记录
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delete(q.lastUsed, i)
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return true
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}
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}
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return false
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}
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// GetNext 获取下一个可用的元素(轮询方式)
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// 返回: 元素和是否获取成功
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func (q *GenericQueue[T]) GetNext() (T, bool) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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var zero T
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if q.size == 0 {
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return zero, false // 队列为空
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}
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// 如果没有设置冷却时间,直接返回下一个元素
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if q.cooldown == 0 {
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item := q.data[q.current]
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q.lastUsed[q.current] = time.Now()
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q.current = (q.current + 1) % q.size
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return item, true
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}
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// 寻找可用的元素(考虑冷却时间)
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startPos := q.current
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for {
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lastUsed, exists := q.lastUsed[q.current]
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// 如果元素从未使用过,或者已过冷却时间
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if !exists || time.Since(lastUsed) >= q.cooldown {
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item := q.data[q.current]
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q.lastUsed[q.current] = time.Now()
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q.current = (q.current + 1) % q.size
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return item, true
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}
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q.current = (q.current + 1) % q.size
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// 如果遍历了一圈都没找到可用的元素
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if q.current == startPos {
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// 返回当前元素,忽略冷却时间
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item := q.data[q.current]
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q.lastUsed[q.current] = time.Now()
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q.current = (q.current + 1) % q.size
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return item, true
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}
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}
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}
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// GetRandom 随机获取一个元素
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// 返回: 元素和是否获取成功
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func (q *GenericQueue[T]) GetRandom() (T, bool) {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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var zero T
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if q.size == 0 {
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return zero, false
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}
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// 使用当前时间作为随机种子
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index := int(time.Now().UnixNano()) % q.size
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item := q.data[index]
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q.lastUsed[index] = time.Now()
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return item, true
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}
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// GetAll 获取所有元素的副本
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// 返回: 元素切片
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func (q *GenericQueue[T]) GetAll() []T {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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items := make([]T, q.size)
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copy(items, q.data[:q.size])
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return items
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}
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// Size 获取队列中的元素数量
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// 返回: 元素数量
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func (q *GenericQueue[T]) Size() int {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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return q.size
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}
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// IsEmpty 检查队列是否为空
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// 返回: 是否为空
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func (q *GenericQueue[T]) IsEmpty() bool {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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return q.size == 0
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}
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// IsFull 检查队列是否已满
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// 返回: 是否已满
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func (q *GenericQueue[T]) IsFull() bool {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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return q.size >= q.capacity
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}
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// Clear 清空队列
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func (q *GenericQueue[T]) Clear() {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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q.size = 0
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q.current = 0
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q.lastUsed = make(map[int]time.Time)
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}
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// SetCooldown 设置元素使用冷却时间
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// cooldown: 冷却时间
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func (q *GenericQueue[T]) SetCooldown(cooldown time.Duration) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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q.cooldown = cooldown
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}
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// GetUsageInfo 获取元素使用信息
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// 返回: 位置使用时间映射
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func (q *GenericQueue[T]) GetUsageInfo() map[int]time.Time {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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usage := make(map[int]time.Time)
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for k, v := range q.lastUsed {
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usage[k] = v
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}
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return usage
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}
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// BatchAdd 批量添加元素
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// items: 要添加的元素切片
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// 返回: 成功添加的数量
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func (q *GenericQueue[T]) BatchAdd(items []T) int {
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count := 0
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for _, item := range items {
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if q.Add(item) {
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count++
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}
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}
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return count
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}
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// Replace 替换所有元素
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// items: 新的元素切片
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// 返回: 是否替换成功
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func (q *GenericQueue[T]) Replace(items []T) bool {
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if len(items) > q.capacity {
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return false
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}
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q.mutex.Lock()
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defer q.mutex.Unlock()
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q.size = 0
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q.current = 0
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q.lastUsed = make(map[int]time.Time)
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for _, item := range items {
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q.data[q.size] = item
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q.size++
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}
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return true
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}
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// ReplaceItem 替换指定的单个元素
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// oldItem: 要被替换的元素
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// newItem: 新的元素
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// 返回: 是否替换成功
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func (q *GenericQueue[T]) ReplaceItem(oldItem, newItem T) bool {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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if q.comparer == nil {
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return false // 没有比较函数无法查找元素
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}
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for i := 0; i < q.size; i++ {
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if q.comparer(q.data[i], oldItem) {
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q.data[i] = newItem
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return true
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}
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}
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return false // 未找到要替换的元素
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}
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// Enqueue 入队操作(队列尾部添加元素)
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// item: 要添加的元素
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// 返回: 是否添加成功
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func (q *GenericQueue[T]) Enqueue(item T) bool {
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return q.Add(item)
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}
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// Dequeue 出队操作(从队列头部移除并返回元素)
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// 返回: 元素和是否成功
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func (q *GenericQueue[T]) Dequeue() (T, bool) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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var zero T
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if q.size == 0 {
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return zero, false // 队列为空
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}
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// 获取队列头部元素
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item := q.data[0]
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// 将后面的元素前移
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for i := 0; i < q.size-1; i++ {
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q.data[i] = q.data[i+1]
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}
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q.size--
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// 调整current指针
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if q.current > 0 {
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q.current--
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}
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if q.current >= q.size && q.size > 0 {
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q.current = 0
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}
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// 重新映射lastUsed(因为索引发生了变化)
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newLastUsed := make(map[int]time.Time)
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for index, lastTime := range q.lastUsed {
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if index > 0 {
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newLastUsed[index-1] = lastTime
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}
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}
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q.lastUsed = newLastUsed
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return item, true
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}
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// Peek 查看队列头部元素(不移除)
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// 返回: 元素和是否成功
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func (q *GenericQueue[T]) Peek() (T, bool) {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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var zero T
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if q.size == 0 {
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return zero, false // 队列为空
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}
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return q.data[0], true
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}
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// PeekLast 查看队列尾部元素(不移除)
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// 返回: 元素和是否成功
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func (q *GenericQueue[T]) PeekLast() (T, bool) {
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q.mutex.RLock()
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defer q.mutex.RUnlock()
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var zero T
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if q.size == 0 {
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return zero, false // 队列为空
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}
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|||
|
|
return q.data[q.size-1], true
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ApiKeyInfo API密钥信息结构体
|
|||
|
|
type ApiKeyInfo struct {
|
|||
|
|
Key string `json:"key"` // API密钥
|
|||
|
|
Name string `json:"name"` // 密钥名称
|
|||
|
|
Weight int `json:"weight"` // 权重
|
|||
|
|
Enabled bool `json:"enabled"` // 是否启用
|
|||
|
|
Metadata map[string]string `json:"metadata"` // 元数据
|
|||
|
|
}
|